Technology

eSports: The Game Changers

Some 205 million people worldwide watched or played eSports last year, making it more popular than many of its ‘traditional’ rivals. We look at the phenomenal rise of competitive gaming and hear from three of its biggest players

CR December: the sport issue / Photography Annual

December’s Creative Review is a double issue – we look at how creativity is being applied to the world of sport, plus, turn the magazine over and you can enjoy 89 pages of the very best imagemaking in the Photography Annual 2015

Google Design turns to print for SPAN 2015 talks

Google Design’s first SPAN event in the UK took place in London yesterday, featuring a series of talks, panel discussions and workshops. Far from honing in solely on digital, much of the work discussed was grounded in the physical world – with a SPAN book produced to emphasise this important connection

New York Times Magazine brings VR to its latest special issue

Yesterday, subscribers to the Sunday edition of the New York Times received something extra with their newspaper and magazine: a Google cardboard VR viewer. Along with a smartphone and dedicated NYT app, the gift enabled readers to experience the magazine’s compelling cover story on children displaced by war – in virtual reality.

Intravox: an interactive musical exhibition from Fred Deakin

Fred Deakin’s interactive installation at Central Saint Martins’ Lethaby Gallery lets visitors control a choir of singing heads using hand gestures. We spoke to Deakin about the project and the importance of collaboration in interaction design

Design and HS2

The HS2 rail project will present a huge opportunity for designers, says Sadie Morgan, the chair of its design panel

Trip and visor

Virtual reality appears a good fit for the travel industry, which is increasingly using digital experiences to entice people to book trips. But can you ever beat the real world? Mark Pytlik, CEO and founder at Stinkdigital, offers up his view

Living in the connected home

The relationship we have with our homes and the appliances within them is changing. As more objects interact with us (and each other), it seems the house of the future is already